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Product Checklist
This is a product checklist to help merchants make the best products possible. If you have any questions about this checklist (or the product guidelines in general), feel free to contact us.
 
Supporting Information
                Product Name
  Although the product name is usually obvious, please provide the official name of your product as you would like it listed in the marketplace.
                Price
  Remember that the minimum pricing is $0.50 per Meg.
For example, a 2M product will have a minimum price of $1.00, a 10M product will have a minimum price of $5.00, etc.
                Description
  This includes a write-up in paragraph form introducing the model, as well as a section detailing the actual features of the model.
 
The ideal description should include a "blurb" section (which will sell the product to the buyer) and a list of the product's features. This list is a more technical description of the product or what's included: figure, textures, poses, props, etc.
 
You may include limited HTML, such as bold, center, and bulleted lists. Do not include any HTML formatting such as font color/ size or tables.
Note: please double-check your description for spelling and grammar. Not to worry, though- we'll give it a thorough look before uploading it.
                System Requirements (optional)
  All products will be assumed to work on Windows and Mac, and in Poser 5 and above.
If the system requirements are different for your product, please let us know. If your product requires the previous purchase of another product, be sure to list it.
                Number of Polygons (models only; optional)
  If your product is a model, please provide the number of polygons.
Note: if your product contains additional props, you don't need to include these in your polygon count.
                Texture Templates (models only; optional)
  If your product is a model, please provide texture templates for the materials. These can be in BMP, JPG, or GIF format.
Note: these can be included in your product zip file or offered as a separate, free add-on.
                Readme File (in plain text format)
  This includes basic directions on how to extract the files and how to use the product.
Click here for a sample readme file.
Note: please double-check your readme file for spelling and grammar. It looks very unprofessional to have readme files which contain spelling errors.
Note 2: we suggest naming your readme file "!readme.txt". The exclamation mark will cause the file to be listed first in the zip file and using the standard name of "readme" won't require the customer to figure out which file is the readme file.
                Additional Files (optional)
  If you include additional tutorial or help files in your product, these must be in TXT, HTML, or PDF format.
                File Listing (can be in readme file)
Sales Images
                Sales Images for Vanishing Point
  You can have as many or as few as you like, but we recommend at least 3 images.
We prefer square images, at least 600x600 pixels in size in JPG format. If you'd like us to sell your product at Content Paradise, please send us 800x800 pixel images instead.
                Thumbnail Images for Vanishing Point (optional)
  ONE (1) thumbnail image, 150x150 pixels, in JPG or GIF format, per image.
If no thumbnail images are included, we'll happily create these for you.
                Image Order (optional)
  If you would like your images displayed in a specific order, please name them with a number at the end of the file, such as "image1", "image2", and so on.
Zip File
                One product per zip file
  If you created multiple versions of your product (such as a Poser and Vue version), please make them separate products.
                One zip file per product
  Please zip all of your product files into 1 (ONE) zip file. At this time, Vanishing Point does not support multiple zip files for one product.
                Product Files
  Double-check that all of your product files have been added to your zip file.
Be sure the list of files contained in your zip file matches the files listed in your "filelisting" file.
                Remove "thumbs.db"
  Remove the "thumbs.db" file from the zip file: this is a Windows system file and is not needed.
                License File
  Don't forget to include this file in your product's zip file: license.txt (plain text format).
But if you do forget, we'll happily add it for you.
Poser Files
                Version number
  Open the Poser files in a text editor and look for a line that says "version". The number on this line corresponds to the version of Poser:
Set the number to 5 for products meant for use in Poser 5 and above.
Set the number to 6 for products meant for use in Poser 6 and above.
Note: We recommend that you do not leave the version number set to the latest version (9, 10) since a large number of people still use the older versions.
                Library thumbnail files
  Please keep the size of your Library thumbnails to 91x91 pixels.
We recommend that you use rendered images as your library thumbnail images. This makes the product look more professional.
                Relative pathing
  Paths must be relative from the Runtime folder.
Please edit and remove any references to the full path name, such as "c:\program files\e-frontier\Poser 6\".
                OBJ files
  All Poser models (figures, props, and hair) must include an externally referenced OBJ file.
A tutorial on this process can be found at: JCH Digital Designs - Creating Your Own Props 2: Remove Geometry Information From the pp2 File (opens in new window)
                ERC Controls
  Obvious moving parts (such as a canopy) should have ERC dials on either the body or the hull. A tutorial on how to add ERC dials can be found at: JCH Digital Designs - Making a Figure: ERC Dials (opens in new window)
                Dials Locked
  Non-logical dials should be "locked" by setting the following: Min:0, Max:0, and forceLimits:4 ("on"). (In Poser 6, "forceLimits" can be set to 1 or 4 for "on".)
For example, if a canopy opens and closes using the xRotate dial, the yRotate and zRotate should be "locked".
                Dials Renamed
  The rotate dials should be renamed to something other than their default names: if xRotate moves the part left to right, rename the dial to "LeftRight", if the zRotate dial moves the part front to back, rename the dial "FrontBack".
                Figure Name
  All Poser figures must be named something other than "Figure 1".
 
Either rename the figure in Poser (select the BODY, go to Item Properties, and rename) or open the cr2 in a text editor and rename it.
A tutorial on how to rename Poser figures can be found at: JCH Digital Designs - Tips & Information (opens in new window).
                MAT Poses/ Material Collection Files
  If your product includes multiple textures, you should include MAT poses (or Material Collection files) for users to quickly apply the textures to the model.
It is also highly recommended that you use descriptive names for these files, such as: "CamoMAT" or "PoliceMAT" instead of "MAT 1" or "MAT 2".
Models
                Orientation
  Models should be facing forward (the z-axis).
                Mapped and Textured
  All models should be UV mapped and textured. Although we will consider selling un-textured models, these will usually have a lower price than fully-textured ones.
                Polygons
  Please try to build your model using only 3 and 4 sided polygons.
 
Models should also be checked for the following: non-planar polygons, degenerate polygons, multi-sided polygons (also called "n-gons"), co-linear polygons and inverted normals.
                Polygon Count
  Please try to build your model as efficiently as possible: balance the level of detail against the polygon count.
Try to build your model with quadrangles instead of triangles: using triangles can effectively double the polygon count... with no increase in detail.
Do not build models with more than 150,000 polygons, especially if they are designed for use in Poser.
                Textures
  Your texture files should be in JPG format.

 

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