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Vendor Spotlight: Jeremy R. Vilmur

1) Please tell us a little something about yourself.
For example: where are you from, where do you live, do you have any formal education or are you self-taught, etc.

I am from a small town in central California, the same town George Lucas grew up in. I moved away to Santa Cruz for 8 years and then back to Modesto. My wife and I have Greyhounds (full size and Italian Greyhounds).

I am primarily self taught, if you discount all of the tutorials I have watched and read. With out those tutorials, I would never have learned to do anything.

2) What software or tools do you use?
I use Daz studio, Adobe Photoshop, Wings 3d and Hexagon 2. Basically I use old, cheap and free stuff as much as possible.

3) How did you get started making digital models?
As a child I drew a lot, actually until my middle twenties a drew a lot. So I have always had an interest in artistic things. I started with Second life actually. I learned how to make textures and sculpt shapes in that environment first. Over time, I switched to poser (a very old copy a friend gave me after a personal tragedy and I needed a way to occupy my time). But what really got me started was the "Star Trek Builders Unite" forum on Daz3d's website. I got a lot of use from their free models and etc and I wanted to try and return the favor.

4) What experiences influenced your models or products? Where do you get your ideas for your products? Did you do any market analysis or did you make something that you thought people would enjoy?
I try to make products I would want. Going forward and as I grow I may start to stretch and take a more strategic look at what there are needs and wants fr out there in the market... but for now I just try to amuse myself.

5) What kind of challenges have you faced in your career?
I am new to this. The largest challenges I have faced so far comes down to finding simply written tutorials. If I cant find a tutorial when I am stumped I start experimenting.

6) You've been involved in the digital artist community for a while now. Do you have any thoughts or opinions about how the community has changed?
I can not really speak to change with in the community, I have always found it to be full of awesome and helpful people.

7) What advice do you have for new merchants who want to improve their artwork?
Experiment, push yourself, get outside your comfort zone and don't be afraid to fail. I can not repeat the last part enough.

8) Is there anything else you'd like to share with the readers? Do you have any thoughts or ideas about models or products or anything else in the digital world?
Not really, I am always excited to see the next gen items that come about, new uses for old items etc... I am just a huge fan of the stuff the people in this community turn out.


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